as the names says... it imports PLY-files (ascii/binary, big & lil endian)
 here you find some files to import:
 The Stanford 3D Scanning Repository
 Large Geometric Models Archive

replace or add to scene

name of imported object

flip axis, (Z is up)

center pivot, or it will be at [0,0,0]

all faces get same smoothing-group

donations welcome -->

file content

import normals

import texture coordinates

import vertex colors

import vertex alpha

import vertex illumination

import materials


 - supports now vertex alpha and vertex illumination

 - supports import of multiple ply-files from different (sub-)folders, see included "multi-import.txt"

 PLY-files can be huge, don't blame me if Max runs out of memory and quits :)